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04-28-24 03:25 PM
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Xeogaming Forums - Sim/RP-Discussion - Upcoming Tournaments
  
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Cairoi
Posts: 661/3807
^.^ Well, glad to see people thought I wasn't all crazy.

Sparda: The timed test idea for me was to unleash the most power in set amount of posts, just to see how far you could go. But eh, It's not my favorite, or second favortie.

The Impulse one...

This was my idea, but if you don't like, please tell me so:

BUILT IN:

Name, Race, Weapons, Elements, Some Appearance.

CREATED:

Personality, Clothes, Spells, Techniques, Transformations.

I suppose the tournament leader would PM the person the outline, and then the fighter would tweak it. The leader would then review it (hopefully with council because I don't like the single judge idea, sorry ), and respond with either approval or pointing out either god mods or unallowed things...

^.^ Yeah... It might take quite a bit of reading, but I think it'd lead to tons of new characters popping up (giving Kaijin's division idea a breath of fresh air) and it'd spark the creative juices that have previously been dormat.

So, it cool?
Cyro Xero
Posts: 1111/1778
I like the Magic Tournament idea. It's similar to the weapons tourny, which I'm sure you've gotten the idea from, and something I've though about a few times. Something like this will get people to create more spells, which happens to be something I like. There would definitely be a good chance for me to do great since I seem to be the holding the largest amount of magic spells in this board and know how to use them very well. I'm for it.
BBQMissile
Posts: 776/1198
A fair attempt at coming up with some unique ideas, but I feel that the "Timed Test" option should perhaps be taken out altogether. Most tournament battles have already been undergoing this "Timed Test" idea. After a certain period of time, the battle is closed and a judge analyzes the battle, deciding who was the more effective fighter.

And I also must question the Impulse tournament. Exactly how much freedom will one receive in customizing this character?
Cairoi
Posts: 658/3807
Okay, I know SBC are up next, but maybe I'd like to throw about a few ideas for the next tournament. I mean, Input isn't evil, is it?

1. Impulse Tournament

Rules: Instead of getting a weapon and learning to adapt, you are given a random character with a vague outline. You are then required to take this character and fight with him, creating spells and techniques, all the while trying to learn what you're enemy is doing. This spur of the moment creation truly shows the essence of the simmer regardless of the character they use.

2. Magic Tournament

Rules: Instead of weapon only, in this edition, no melee are allowed. Only magic. You must use your character's spells effectively and carefully, always thinking of what countespells your enemy may have.

3. Timed Test

In this tournament, you are given a set amount of posts to do as much damage as possible. 5 posts each to release the most you feel the need to and decimate your opponent.

That was all I could come up with.
Savedox
Posts: 307/1567
Yes.. I agree with that but what about the character's that can pull of the artfull dodging like it was nothing.. That's how drizzt was made... his speed on his feet and with a weapon is a force to be reconed with.... The people who know who drizzt is should know this...
Elara
Posts: 1874/9734
Perhaps not human, just humanoid. From the perspective of a D&D player, trust me that is not that big of a difference.

Believe it or not, some peope do have weaker, more realistic characters that can be used for this battle, so I don't think it's fair to say that "you can't use your character because he's a Dwarf" or something like that. As long as it doesn't turn into godmod fest it should be fine. Just put the restriction that it has to be realistic and thusly if you do something that just cannot be done without magic or some godly skill, you are DQed. That takes care of the wannabe Hulks and the artful dodgers at the same time.
Jedi Master Desroth
Posts: 255/569
Erm, im thinking that this should be kept to a bare minimum in terms of what people can do. Your a human. You only have enough strength to use your weapon and use it pretty good. If you have a ranged person, a good archer can fire 3 arrows in 5 seconds (thereabouts). If you have someone with a Axe, one to two blows direct from it will be enough to kill you.

There are some more advantegous weapons here though. A Katana is very light, making the user not only have a deadly weapon, but speed as well. Double Knives are very good. They may not pack a punch, but they are so light you can move at max speed. All the other weapons dont stand a chance against a Katana or Twin Knives. Their speed and damage balance, especially a Katana.

Thats just my 2 cents.
Cyro Xero
Posts: 789/1778
About the artful dodging, or the fact that people don't like to get hit, I think I may have a solution, though it may take a bit more observation. This tournament could be made as a posting skill tourny. By that I mean the host, and maybe another judge or more, would choose the winner base one how realistic a fighter is during a match- if dodge something that probably should have hit you, how well your tactics are for the weapon you're using. Each battle would have a time limit, maybe a week or so. And there wouldn't necessarily be any deaths or knockouts, suggesting that fighters would have unlimited life.

This may relieve the concern of dying and enable for participants to focus on finding realistic ways to attack and defend against the opponent. Ultimately, this idea could reduce the risk of performing cheap actions. Imagine a battle like that and see if you understand what I'm getting at.
BBQMissile
Posts: 649/1198
Ok, it's quite obvious people are interested in this tournament. Please refer to the Weapon Master Tournament thread which I will be posting in the SIm/Rp Discussion Forum shortly.
Savedox
Posts: 304/1567
I like the idea... Drizzt would fit well into this kind of tourny because he dosnt use much magic other then his innate ability's.

(And for those of you who know Drizzt has trained and masterd every weapon known to man.... at least the people who read the Dark Elf Trylogy should know =P)
Leon D. Sagara
Posts: 299/859
I like the Idea, as well as Kaijin's idea about letting new fighters into it. It wouyld be something artful and like teaching lesson

((And Benja, people wont have to try TO hard to get it from you ::nods:: ))
GuardianOni
Posts: 182/472
I'm in. If I'm allowed in that is.

If I am I'll be using Oni (Medieval Fantasy Version). I can't wait...
Elara
Posts: 1847/9734
Shanan, a shield is considered a type of armor. Unless that is your weapon, and I am sure that sheild-bashing will only get you so far.

I do like this idea for the tournament, even the no magick idea. I think I can finally enter Elara into a tournament... or perhaps Morwen, since Elara is a ranged specialist and there will be no ranged combat.

GuardianOni and I had a melee battle sans magick once, it was fun, but got lost after a hack. You do need to learn to be more descriptive and take hits. As for the passive magick abilities, you could always have the person list what abilities the character has so there is no way that they can add anymore after the battle has started.

I don't know if no armor at all is a good idea. Perhaps basics, like a pair of studded leather bracers or something. That way there is at least a little help with defending. I agree with Shuyin on the stats thing, it will cause too much bickering, unless you did it like D&D or BESM stats.

But yeah, count me in.
Shuyin
Posts: 484/1858
I'll tell you right now sheilds most likely won't be happening.

I don't know if the stats will really work out. It'll cause arguments just how fast a speed of 8 is over a speed of 7 and things of that nature.
Kaijin Surohm
Posts: 668/1852
I personally like this idea of a tournement. I suggest rounding up all of the 'novice' style characters and throwing them into this tournament.

It'll teach people that "Artful Dodgers" is a bad thing =P I personally don't like fights where noone is hit. It ruins the whole ordeal behind Sim fighting >.>
Rauni
Posts: 556/1351
I got the shield from the "rule" and other area that are most likely to have them... in cases the armor is allowed. Sometime, using a warhammer against a shield isn't bad idea since a sword may be bounce off against a steel shield but a warhammer? It gotta break if it received enough damages.

Beside, what good enough if a sim-battler have a rapier but nothing to defend with? She/He would be exposed to alot of damages and evasion isn't going to save him/her. Beside, there are SOME areas that must likely to have a shield. A two-handed weapon (warhammer, two-handed sword) are most likely to break shield, a balanced weapon would have a average stat, a thrusting weapon (like lance and rapier) would be great for a precise aim and speed but lack in power and defensive, and slashing would be more damaging, but lack in precise accurately.

To put it this way, think as "Gladiator" tournament. It would be easier to have weapon and shield but magic is restricted. Weapon technique (such as multiple thrusting or a dance-beat combo strike could count. As long as there are no magic involve with them.)
Shuyin
Posts: 482/1858
Originally posted by Sparda


And shuyin, as i recall, it was after using almost all of our powers that we finally decided to fight like mortals. It was at that point in which we began taking some hits. And it did end. we called it a draw. LoL.


It was a draw because it wasn't getting anywhere.

I'm intrigued though. I'd love a tournament that is melee based.

And Shanan....where do you get shields from? You won't be able to choose your weapon.
Rauni
Posts: 555/1351
While I think it is a good idea, Sparda, but what I see wrong in this tournament is that beside fighting, there are no "magical attack." Only technique. What do I mean?:

1.) While fighting bare fist to bare fist, it would be long and boring if both of them are as fast as cheetah and fight until either one side die. Give it a environment change, and causes them to change their plan. It would be no fun if you let them fight in the same area with just bare weapon.

2.) Since no magic is involved, having to use melee technique is fairly enough. But if given that both side have a shield and a weapon, they could alway say "I attack your behind" while they fully negate attack on the front. In the other words, if this is a battle between two people with fists to fists, they are most likely to dodge and stuff. Set some real time experience.

Example: If a war hammer is used against a shield, depending on whatever the power and the defense the shield have, they could break it.

This way, you don't have to see that everyone is defending them and blocking every attack.

3.) Based on real time style and environment, you must give it a feeling where the environment itself take both side as a disadvantage. For example: If two fighters are fighting on a volcano, the volcano can also break down some rocks and make the battle field smaller. They can't make up an excuses for leaping 100 miles away just to get on another stone. Give it some action.

4.) Melee should fight with Melee, while ranged should fight with ranged. Don't mix ranged with melee, as both side are bound to be cheap at some point. If you are going to make a ranged battle, make it that they invented a platform that you can control on, but is restricted on how much you can do on that platform.

Example: Two players are given a platform, while one get his, another get his own. They control this platform but can't set up a shield barrier or the like. They can move around it, shoot the platform (in order to lower more fuel or to let them lose control for a while) or hide somewhere in the cloud.

Get the idea? This way, you don't have to make one battle at the same place where they attack or defend or evade. Heck, you can control these environment and sometime, randomly to force a player take damages on a account with environment event.

Example: If one was charging at another sim-battler, and they are in a Rome-like Arena, you can say that a lion appear from a platform, attack a player and they must be careful if they haven't decided to kill a lion. Why? Because the lion CAN STILL attack those two sim-battlers.

This is kinda my idea, seeing how I don't want it to be fist to fist, weapon to weapon, and so on... So what do you think of my idea, Sparda?
BBQMissile
Posts: 648/1198
This is why I will not be participating in the tournament. With the aid of other judges, I will watch each battle very carefully. If someone should've taken a hit but didn't, then it will be pointed out. This tournament basically stresses the need for understanding how to block, counter, deflect, deadlock, evade, parry, etc.

But nevertheless, i'm still working on how the tournament should be run and how each battle should be held. After all, this kind of battle/tournament has never actually been done on XGF.

And shuyin, as i recall, it was after using almost all of our powers that we finally decided to fight like mortals. It was at that point in which we began taking some hits. And it did end. we called it a draw. LoL.
Shuyin
Posts: 481/1858
There will need to be some serious restraints. Remember your no power battle with Kaijin, Sparda? It didn't end. People are going to have to swallow their pride and take hits in this. I don't know if the majority of the board will be able to handle that.
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Xeogaming Forums - Sim/RP-Discussion - Upcoming Tournaments



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